— Incoming CS PhD · Cornell Tech

Yiwen (Evan) Zhang

World Models & 3D Reconstruction

I'm an incoming CS PhD at Cornell University, Cornell Tech, NYC, advised by Professor Hadar Averbuch-Elor. My interests are in world models and 3D reconstruction. Previously, I received my B.A. in Computer Science at Cornell University.

Yiwen (Evan) Zhang

Publications

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  1. Emergent Extreme-View Geometry in 3D Foundation Models

    Emergent Extreme-View Geometry in 3D Foundation Models

    We develop a lightweight adaptation scheme for 3D foundation models that enables robust geometric reasoning under extreme-view scenarios by updating only a small subset of bias parameters, achieving state-of-the-art performance on relative rotation estimation.

Projects

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  1. ARSplat: Mobile AR for Time-Lapse Tour

    ARSplat: Mobile AR for Time-Lapse Tour

    Leveraging iPhone's LiDAR camera, this project builds an App that captures and aligns multiple scenes of a changing environment, then visualizes the time-lapse.

  2. Auto-Riggable Gaussian Characters

    Auto-Riggable Gaussian Characters

    Leveraging dynamic gaussian splats with local rigidity constraints, this project decomposes moving subjects into animation-ready rigs.

  3. MLS-MPM and CPIC

    MLS-MPM and CPIC

    This project implements the Moving Least Squared Material Point Method, CPIC, various materials, and mesh extraction in 2D and 3D.

  4. Compositional Splatting for Construction Sites

    Compositional Splatting for Construction Sites

    Leveraging gaussian splats for digital twin capture on construction sites, this project aims to simulate realistic construction environments and record the construction processes.

  5. Zelda: Catch the Koroks

    Zelda: Catch the Koroks

    This project uses rasterization to render a mini game that is inspired by Zelda. Customized shaders are created to simulate grass, trees, terrain, etc.

  6. Apple Is All You Need

    Apple Is All You Need

    This project implements a raytracer that renders a scene exclusively composed of apples. Various graphics techniques are used including constructive solid geometry, Fresnel refraction, defocus blur, etc.

Teaching

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