Yiwen (Evan) Zhang

I'm currently a senior at Cornell CS pursuing B.A. in Computer Science. My research encompasses 3D/4D computer vision and graphics. I am also an active member of Cornell University Artificial Intelligence (CUAI). I am currently advised by Professor Hadar Elor. Previously, I collaborated with Professor Abe Davis on time-lapse reconstruction for mobile platforms.

Email  /  LinkedIn  /  Github

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Publications

Emergent Extreme-View Geometry in 3D Foundation Models
Yiwen Zhang, Joseph Tung, Ruojin Cai, David Fouhey, Hadar Elor
Under Review
Project Page / GitHub (Coming Soon)

We develop a lightweight adaptation scheme for 3D foundation models that enables robust geometric reasoning under extreme-view scenarios by updating only a small subset of bias parameters, achieving state-of-the-art performance on relative rotation estimation.

Projects

ARSplat: Mobile AR for Time-Lapse Tour
Yiwen Zhang, Nhan Tran, Abe Davis
Research Project

Leveraging iPhone's LiDAR camera, this project builds an App that captures and aligns multiple scenes of a changing environment, then visualizes the time-lapse.

Auto-Riggable Gaussian Characters
Yiwen Zhang, Sean Brynjólfsson, Justin Tien-Smith
Course Project
GitHub

Leveraging dynamic gaussian splats with local rigidity constraints, this project decomposes moving subjects into animation-ready rigs.

MLS-MPM and CPIC
Yiwen Zhang, Žiga Kovačič
Course Project
GitHub

This project implements the Moving Least Squared Material Point Method, CPIC, various materials, and mesh extraction in 2D and 3D.

Compositional Splatting for Construction Sites
Course Project
Project Paper

Leveraging gaussian splats for digital twin capture on construction sites, this project aims to simulate realistic construction environments and record the construction processes.

Zelda: Catch the Koroks
Course Project
Project Paper / Project Video

This project uses rasterization to render a mini game that is inspired by Zelda. Customized shaders are created to simulate grass, trees, terrain, etc.

Apple Is All You Need
Yiwen Zhang, Taylor Wang
Course Project
Project Paper

This project implements a raytracer that renders a scene exclusively composed of apples. Various graphics techniques are used including constructive solid geometry, Fresnel refraction, defocus blur, etc.

Teaching

2025 Fall: TA for CS 4787: Principles of Large-Scale Machine Learning Systems
2025 Spring: TA for CS 4670: Introduction to Computer Vision
2024 Fall: TA for CS 4820: Introduction to Analysis of Algorithms
2024 Spring: Consultant for CS 1112: Introduction to Computing: An Engineering and Science Perspective
2023 Fall: Consultant for CS 1112: Introduction to Computing: An Engineering and Science Perspective

Website template based on Jon Barron's website.